…is a game that can be played irregularly at the facade of the HAW Gameslab in Hamburg.
What the game is about
Ghosts have broken loose and start possessing the mysterious Mystery Machine that has held them captive. In order to recapture them you have to repair the machine by driving out the ghosts out of the different possessed objects. To do so you need to take control of the light and set it to the right color. Ghosts only respond to the same color as their appearance. Together with your fellow players, ensure that all released ghosts return to the Mystery Machine.
Credits
Programming
Jacob Heindorf
Background Design
Sharon Sacks
Character Design
Jana Lücking
groooooow
…is a tiny ant colony simulator that was created during the 8th HAW GameJam.
What the game is about
Gustav did not know what was coming for him. After a delicious lunch on an idyllic meadow, he laid down for a quick nap. Not aware that he picked the wrong spot for his picnic blanket. Empty the space to clear the way back to your home. Assemble your ant friends by consuming the leftover treats. The more companions you have gather the easier it will be.
The game played right here.
Credits
Programming
Leiv Wolter
Lennart Krug
Art
Anna Glinsmann
Sharon Sacks
Sound
Niklas Loose
camp agua
…is my bachelor’s thesis that was displayed on the #10 Millerntor Gallery in the summer of 2022.
What the game is about
This project combines the idea of a treasure hunt and different informative topics, such as our daily water consumption or content of the non-profit organization Viva con Agua and turns it into an interactive explorable illustrated world.
The players move in both the analog and the digital space. The illustrated world of Camp Agua can still be visited right here.
Please note that an instagram account is needed and the content is completely in German.
Copyright 2023 Sharon Sacks